User Inexperience
In my zoo of pet peeves, poor user experience and its first cousin, human interface design, are among the biggest. What makes it worse, every time I view another poor
In my zoo of pet peeves, poor user experience and its first cousin, human interface design, are among the biggest. What makes it worse, every time I view another poor
I’ve been actively seeking employment. As well as networking and reaching out to companies myself, I have been working with recruiters. Let’s just say, your mileage may vary. Of the
Apologies in advance for the quasi-Schoolhouse Rock reference, but it’s too late for that. In today’s segment I discuss innovation. Organisations want innovation, and some claim to be innovative, but
Problem Number 1 Je m’accuse. I just realised a rookie error, so I fixed it. When I conceived of an online host for my professionally-oriented podcasts and companion blog a few
I recently produced a segment related to MVP, Minimum Viable Product. Whilst researching the subject matter, I found there were detractors to the concept. I feel this is a worthwhile
I’m working through some Coursera content on Product Management by Alex Cowan, and I have some fundamental differences of opinion. In this segment, I share my perspective on what makes
Change management is difficult, and the difficulty increases proportionally with scale and complexity. I came across the Lippitt-Knoster Model early on, and it immediately resonated with me. I’ll refer to
Overstating the obvious is not always overstated nor obvious. In this segment, I discuss shifting perspective from outputs to outcomes. It’s easy in a development environment to become obsessed with
I hate to be the one to break the news, and please don’t shoot the messenger. Complex and geometric relationships don’t scale well. Agile is no exception. As with economies
In the early days of Agile, Bill Wake published guidelines for writing good user stories. He created an INVEST acronym and promoted SMART for creating goals. This is what I